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Ableton Live 4 Power! (Power!)

Chad Carrier

ToolAbleton Live 4 Power! (Power!)
Published: 01 December, 2004
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As of: July 05th, 2008 11:47:09 AM

Author: Chad Carrier

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Hideo Kojima's Top 5 Memorable Games
The maestro of pixelated sneaking lists his top five memorable games and, weirdly, his own 'Metal Gear Solid' made the cut.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=7ad7138dea35cc2a04f47763c8bada45" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=7ad7138dea35cc2a04f47763c8bada45" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=VOjZP3"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=VOjZP3" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=1E0KvJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=1E0KvJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=OKDPpj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=OKDPpj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=PwwiVj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=PwwiVj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=CCb2SJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=CCb2SJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=u0s0JJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=u0s0JJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=lypTZj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=lypTZj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=QaUBjj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=QaUBjj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=vWaofJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=vWaofJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/327000090" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/327000094" height="1" width="1"/>


Led Zeppelin Won't Lend Music to Rhythm Games
Despite the success of Guitar Hero and Rock Band, you won't see Led Zeppelin's iconic tunes pop up in either game any time soon. The band isn't comfortable giving gaming companies access to the group's master recordings -- a necessary step in adding the band to any game.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=d7730c95893fc94e1c54127e6f9d5f7c" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=d7730c95893fc94e1c54127e6f9d5f7c" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=xMV3Fp"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=xMV3Fp" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=ZdNeJJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=ZdNeJJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=R32dxj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=R32dxj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=26EIWj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=26EIWj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=MVNQoJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=MVNQoJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=P2SmlJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=P2SmlJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=aScLTj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=aScLTj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ELWrqj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ELWrqj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=qdbVFJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=qdbVFJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/326876831" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/326876845" height="1" width="1"/>


Elf-Serving and Troll-Surfing in 'Too Human' Co-Op
A seamless multiplayer mode turns the action RPG into a much meatier experience than playing alone.<br style="clear: both;"/> <a href="http://www.pheedo.com/click.phdo?s=c38169d2027abd6deb2f4cc4af15566a"><img alt="" style="border: 0;" border="0" src="http://www.pheedo.com/img.phdo?s=c38169d2027abd6deb2f4cc4af15566a"/></a> <img src="http://www.pheedo.com/feeds/tracker.php?i=c38169d2027abd6deb2f4cc4af15566a" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=IpKI2n"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=IpKI2n" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=9dMupJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=9dMupJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=F2WqXj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=F2WqXj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=Huw4Pj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=Huw4Pj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=XLD3EJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=XLD3EJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=HAwyUJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=HAwyUJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=nIqKdj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=nIqKdj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=imogQj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=imogQj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=2BFUrJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=2BFUrJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/326085403" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/326085406" height="1" width="1"/>


'Metal Gear Solid 4': The Spoiler-Filled Review
Solid Snake stars in a cinematics-filled stunner that pushes the movie-videogame hybrid to new heights.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=bdfbb7df26004c5a00d748f256bbd7b7" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=bdfbb7df26004c5a00d748f256bbd7b7" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=kCrIfk"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=kCrIfk" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=WsQJYJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=WsQJYJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=GVcaGj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=GVcaGj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=03vYOj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=03vYOj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=MZQirJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=MZQirJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=UbQz0J"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=UbQz0J" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=Ggh0jj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=Ggh0jj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=2xI2ej"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=2xI2ej" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=6OONmJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=6OONmJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/326036401" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/326036407" height="1" width="1"/>


Preview: A Hilariously Gross Take on 'Grimm' Fairy Tales
American McGee's new episodic game dispatches a disgusting, disgruntled gnome to befoul the world and take classic stories back to their dark roots.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=0b3a0b9d7c3a4c6696cf03983aab0f10" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=0b3a0b9d7c3a4c6696cf03983aab0f10" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=cjrUxF"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=cjrUxF" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=p7k2qJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=p7k2qJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=eFCz4j"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=eFCz4j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=rKxKgj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=rKxKgj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=3jSVbJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=3jSVbJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=fwdafJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=fwdafJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=rri5Dj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=rri5Dj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=QapQDj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=QapQDj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=QFAyfJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=QFAyfJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/325152385" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/325152387" height="1" width="1"/>


Tainted Tie-Ins: Worst Movie Games Ever
<img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/indy2_t.jpg'></img>: <p> Ever since they first fooled around in the Atari era, movies and videogames have had a troubled relationship. </p> <p> Movies based on games -- like <cite>Super Mario Bros.</cite> and <cite>Postal</cite>-- deliver pure cinematic dreck, yet somehow games based on movies up the crap ante. Slapped together on tight development schedules by B-list teams, movie tie-in games rarely crawl out of the hole of mediocrity. Quite frankly, they dream of being mediocre. </p> <p> Adding insult to injury, they sell enormously well. The NPD Group reported in June that <a href="http://blog.wired.com/games/2008/06/may-npd-gta-iv.html">the PlayStation 2 <cite>Iron Man</cite> game</a> was May's seventh best-selling U.S. game. </p> <p> Here's our list of the 10 worst movie-to-game translations in history, with input from <a href="http://blog.wired.com/games/2008/06/poll-worst-movi.html">a Wired.com reader poll</a>. If it seems heavy on retro games, just remember that things used to be a lot worse. </p> <p> <h3><cite>Raiders of the Lost Ark</cite></h3> </p> <p> Atari 2600 owners who ripped open their Christmas presents in 1982 were probably doubled over in glee at the prospect of jumping into the fedora of America's sweetheart, Harrison Ford, and going on an adventure as Indy. Instead, what they got was a game that we might charitably describe as "ahead of its time" but after a drink would call "ridiculous." </p> <p> Not only were the graphics completely inscrutable -- can you even tell which of these abstract objects is supposed to be Indiana Jones? -- but the game was impossible to understand unless you pored over the instructions. Woe betide you if they ended up in the trash bag with the wrapping paper. </p> <p> "Indecipherably bad graphics, unintuitive 'gameplay' (if you can even call it that) and the worst possible control scheme ever," writes commenter Sakimori. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/starwarsnamco_t.jpg'></img>: <p> <h3><cite>Star Wars (Namco version)</cite></h3> </p> <p> A long time ago (1987) in a galaxy far, far away (Japan), the development house behind <cite>Pac-Man</cite> decided to try its hand at creating a <cite>Star Wars</cite> game for the 8-bit Nintendo system. For the most part, it's a mundane side-scrolling game in which Luke hacks away at enemies with his lightsaber and dies a lot. But you know that things have gone horribly awry when he enters the Jawa Sandcrawler after about five minutes of gameplay to find Darth Vader, who transforms into a scorpion. </p> <p> No, really. Luckily for everyone involved, this game was only released in Japan. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/backtothefuture_t.jpg'></img>: <p> <h3><cite>Back to the Future</cite></h3> </p> <p> Screwed up though it was, Namco's version of <cite>Star Wars</cite> was more or less faithful to the movie insofar as Luke Skywalker does, at times, use a lightsaber. If we were to apply the same sort of thinking to the Nintendo Entertainment System version of <cite>Back to the Future</cite>, we would necessarily determine that the film starred a young man who spent all his time being assaulted on the street by killer wasps, girls with razor-sharp Hula-Hoops and men wearing pink. <cite>Back to the Future</cite>'s controls were so shaky that players felt like they were as drunk as the people who programmed it. </p> <p> Even the jump to 16 bits didn't help the series. "Shonky controls and mediocre graphics were just the start of this atrocity that really did seem like it had traveled through time from the past," wrote an anonymous Wired.com reader about <cite>Back to the Future III</cite> for Sega Genesis. </p> <p> <cite>Back to the Future</cite> was just one of the flood of execrable movie-to-game releases foisted on an unsuspecting public by the thankfully dead Acclaim Entertainment. (We'll see them again before we're finished with this dreadful expedition.) </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/nausica_t.jpg'></img>: <p> <h3><cite>NausicaƤ Kiki Ippatsu</cite></h3> </p> <p> This is another game that only saw release in Japan, but its worldwide impact has been tremendous. The developers at Tokuma Shoten, tasked with creating a game based on animation legend Hayao Miyazaki's breakout smash <cite>NausicaƤ</cite>, turned a film about nonviolence and environmentalism into a vapid shooter. </p> <p> As the story goes, Miyazaki was so enraged by the game that Studio Ghibli never had anything to do with videogames ever again. Sure enough, no game projects have ever been released for any of the studio's later films, like <cite>Princess Mononoke</cite> or the Oscar-winning <cite>Spirited Away</cite>. Maybe that's all for the best. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/friday13_t.jpg'></img>: <p> <h3><cite>Friday the 13th</cite></h3> </p> <p> Yes, it's another inscrutably bad movie-to-game translation courtesy of our good friends at Acclaim Entertainment. You all remember <cite>Friday the 13th</cite>, that horror film about camp counselors who throw knives at Yetis that burrow up from beneath the Earth. At least the <cite>Back to the Future</cite> games kept epileptic Marty McFly constantly moving toward the goal. </p> <p> Making a failed attempt at nonlinearity, <cite>Friday the 13th</cite> mostly left players to wander around the identical screens that made up the virtual version of Camp Crystal Lake, listening to <a href="http://youtube.com/watch?v=ybA3i_OlZE4">exactly four bars of the worst sonic torture ever devised</a> until they died. Technically it was possible to finish the entire game in three minutes, and we feel terribly sorry for anyone who spent the time to learn how. </p> <p> "I'm not sure if I've ever seen anyone do anything besides run around and die," writes reader (not the real) Bob Dole. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/sevensamurai_t.jpg'></img>: <p> <h3><cite>Seven Samurai 20XX</cite></h3> </p> <p> Wired.com reader Fnord called this PlayStation 2 game "a generic-to-bad brawler game that was trying very hard to be <cite>Ninja Gaiden</cite>, shoehorned and chopped and hammered into something that tried to resemble the plot of one of the best movies ever made." </p> <p> We simply call it an atrocity. Akira Kurosawa wasn't even five years in his grave, and already his son Hisao was whoring out his classic films to the highest bidder, allowing Japanese pachinko-maker Sammy to turn Kurosawa's samurai masterpiece into a <a href="http://www.wired.com/gaming/gamingreviews/news/2004/04/62905">campy futuristic fighting game</a>. It's embarrassing to even say this game's title out loud, let alone play it. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/totalrecall_t.jpg'></img>: <p> <h3><cite>Total Recall</cite></h3> </p> <p> For all of Acclaim Entertainment's sins of the 8-bit era, perhaps none was so unbelievably ham-fisted as <cite>Total Recall</cite>. Turning R-rated films into games for children had to have been hard work, but that still doesn't explain why the gameplay of <cite>Total Recall</cite> consists of a gorilla that is supposed to be Arnold Schwarzenegger being kidnapped by bearded midgets in pink jumpsuits, dragged into alleys and kicked in the knees. To death. </p> <p> Everything about this game is hilarious, except for the fact that children spent actual money on it back when the dollar was worth something. Also, there was no three-boobed alien hooker. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/sfmovie_t.jpg'></img>: <p> <h3><cite>Street Fighter: The Movie: The Game</cite></h3> </p> <p> Quick, what's a worse idea than turning <cite>Street Fighter II</cite> into a live-action movie? Turning said live-action movie into a videogame. Hey guys, there already <em>is</em> a <cite>Street Fighter</cite> videogame, and it's awesome. We don't need one starring <a href="http://www.imdb.com/name/nm0000471/">Raul Julia</a>. But Raul Julia we get. </p> <p> Isn't it amazingly sad that this talented actor's final appearance is in a videogame where he (his stuntman, actually) gets to serve as a punching bag for a <a href="http://blog.wired.com/games/2008/06/the-making-of-s.html">squad of B-list actors</a>? Besides Jean-Claude Van Damme and Kylie Minogue, there's also Ming Na, and seeing her jump around in a tiny China-doll dress shouting horrifically mangled Japanese catch phrases more than makes up for how preachy <cite>Mulan</cite> was. </p> <p> Bonus points: When <cite>Street Fighter: The Movie</cite> came to the PlayStation and Sega Saturn, it was so bad that it wasn't even published by <cite>Street Fighter</cite> creator Capcom. Instead, it carried the logo of -- you cannot make this stuff up -- Acclaim Entertainment. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/enterthematrix_t.jpg'></img>: <p> <h3><cite>Enter the Matrix</cite></h3> </p> <p> Every now and then, there's a movie game that is supposed to change everything we know about movie games. This is inevitably followed by the backlash that results when these massively hyped projects turn out to be just as crappy as their predecessors. </p> <p> Reviewers agreed that the only reason to play <cite>Enter the Matrix</cite> would have been to watch the extra footage from the <cite>Matrix Reloaded</cite> shoot, a desire that simply watching <cite>Matrix Reloaded</cite> should have cured. Otherwise, it was an utter mess. </p> <p> Even sadder? In a past life, lead designer David Perry was responsible for one of those rare-as-a-unicorn <em>good</cite> movie games: <cite>Aladdin</cite> for the Sega Genesis. </p> <img src='http://www.wired.com/images/slideshow/2008/07/gallery_worst_movie_games/et_t.jpg'></img>: <p> <h3><cite>E.T. the Extra-Terrestrial</cite></h3> </p> <p> Wired.com readers might not have enjoyed the <cite>Raiders of the Lost Ark</cite> game, but Steven Spielberg liked the Atari 2600 title enough that he asked its designer, Howard Scott Warshaw, to design a game based on his upcoming film <cite>E.T.</cite> </p> <p> In time for the film's release. Which was six weeks away. </p> <p> Faced with an impossible deadline, Warshaw sequestered himself away in his Atari office, emerging just a month and a half later with <cite>E.T. the Extra-Terrestrial</cite>. It's not the single worst videogame ever created, but it lives in infamy as the videogame industry's first high-profile disaster. Again, let us look back at children opening their presents one fine Christmas morning in 1982, and watch as they attempt to maneuver E.T. around the game screen, only to fall into a pit that they cannot escape from, no matter how many times they try. Repeat until tears are flowing steadily and Mom takes the game back to the store. </p> <p> There are many urban legends about <cite>E.T.</cite>, and all of them are true. Atari manufactured 4 million copies of the game and found itself stuck with 2.5 million leftovers, which it buried in a New Mexico landfill. But <cite>E.T. the Extra-Terrestrial</cite> remains one of the best-selling Atari 2600 games of all time, proving the old adage that people will, in fact, buy any videogame with a movie license on the cover, no matter how terrible. </p><br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=e1e0d48eb88bf368b84cefe7fc1d6ba9" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=e1e0d48eb88bf368b84cefe7fc1d6ba9" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=jlCphd"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=jlCphd" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=t2HDsJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=t2HDsJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=o7kabj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=o7kabj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=knpQXj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=knpQXj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=4Ky20J"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=4Ky20J" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=UzJQ7J"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=UzJQ7J" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=EKmp5j"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=EKmp5j" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=nG4zVj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=nG4zVj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=QbyFXJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=QbyFXJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/324487159" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/324487161" height="1" width="1"/>


Review: 'Trauma Center 2' Is Routine Surgery
The medical game returns to Nintendo DS with a true-to-the-franchise update. <cite>Trauma Center: Under the Knife 2</cite> is better than the original, to be sure, but its heart is in the same place.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=f13e53af01df8c77ee4982f802ab8df8" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=f13e53af01df8c77ee4982f802ab8df8" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=ZCfM74"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=ZCfM74" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=iZPp4J"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=iZPp4J" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=KopHwj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=KopHwj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=hIZx5j"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=hIZx5j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=xlaPzJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=xlaPzJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=Mq9tvJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=Mq9tvJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=1fBEDj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=1fBEDj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=83gnuj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=83gnuj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=tSCMXJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=tSCMXJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/324462879" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/324462880" height="1" width="1"/>


Rating the Games-on-Demand Services
Xbox Live Arcade vs. WiiWare vs. PlayStation Store -- it's a three-way smackdown for best digital delivery system.<br style="clear: both;"/> <a href="http://www.pheedo.com/click.phdo?s=f81370c17f3b477502aa240e8eb9440b"><img alt="" style="border: 0;" border="0" src="http://www.pheedo.com/img.phdo?s=f81370c17f3b477502aa240e8eb9440b"/></a> <img src="http://www.pheedo.com/feeds/tracker.php?i=f81370c17f3b477502aa240e8eb9440b" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=jCzS5g"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=jCzS5g" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=XWSuLI"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=XWSuLI" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=CWYPDi"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=CWYPDi" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=JxzJKi"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=JxzJKi" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=V2q4lI"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=V2q4lI" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=lY9dQI"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=lY9dQI" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=Vdcepi"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=Vdcepi" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ZbC35i"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ZbC35i" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=fbWxGI"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=fbWxGI" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/323625377" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/323625381" height="1" width="1"/>


Preview: 'Too Human' Is Over in 10 Short Hours
With this complex action RPG about Norse gods, the makers of <cite>Eternal Darkness</cite> drive you to the edge of a cliff, then leave you hanging.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=aa8ff64e3a4e9f213900c28a50cadcc1" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=aa8ff64e3a4e9f213900c28a50cadcc1" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=2wLfLB"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=2wLfLB" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=rRwq5I"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=rRwq5I" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=0xA1ki"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=0xA1ki" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=Gz9CKi"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=Gz9CKi" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=EH3h0I"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=EH3h0I" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ZsRxaI"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ZsRxaI" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=YzOlLi"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=YzOlLi" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=QsG6xi"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=QsG6xi" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=uUF5qI"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=uUF5qI" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/323448078" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/323448084" height="1" width="1"/>


Games Without Frontiers: 'Space Invaders' Remake Takes Retro Gaming to the Limit
<p> This is slightly embarrassing to admit, but I'm addicted to ... <cite>Space Invaders.</cite> </p> <p> Not the 1978-issue game, mind you. No, I'm talking about <cite><a href="http://en.wikipedia.org/wiki/Space_Invaders_Extreme">Space Invaders Extreme</a></cite> -- a re-visioning of the original game, released this week for the Nintendo DS and PSP by Square Enix (which now owns Taito, creator of the original <em>thud-thud-thud</em>ding arcade classic). The game is enormously fun, gorgeously rendered and -- other than the horrid use of <em>extreme</em> in the title -- a loving tribute to the Precambrian title that birthed the entire videogame industry. </p> <p> But here's the really interesting thing. I think the new <cite>Space Invaders</cite> is the first "reissue" of a videogame that is completely successful. </p> <p> This really has never been done before. This subgenre of gaming -- the classic remake -- is littered with failure. <cite><a href="http://en.wikipedia.org/wiki/Defender_(arcade_game)">Defender</a>, <a href="http://en.wikipedia.org/wiki/Asteroids_%28video_game%29">Asteroids</a>, <a href="http://en.wikipedia.org/wiki/Galaga">Galaga</a></cite>: You name the old-school game, and it's been ruined by some designer's misbegotten attempt to improve it. It's like a form of cultural taxidermy: They take a wonderful old game, surgically drain it of all joy, then leave the mounted corpse on your mantelpiece to glare at you with its creepy, glassy eyes. </p> <p> But why? Why is it so hard to update a cool old game? </p> <p> Usually because the designers get too fancy. They assume modern gamers will only play a game if it's 3-D, so they go to painful lengths to transform 2-D titles into full, "immersive" reality. Among other things, this inevitably screws up the control system. The playfully unmanageable chaos of the old-school <cite><a href="http://en.wikipedia.org/wiki/Robotron:_2084">Robotron 2084</a></cite>, for example, becomes the <em>grindingly</em> unmanageable chaos of the 1996 remake on the Nintendo 64. </p> <p> Worse, by moving into 3-D, these games abandon the chunky, low-fi graphics that made those 1980s titles so vibrant and Jungian in their symbolic heft. In the original <cite><a href="http://en.wikipedia.org/wiki/Battlezone_%281980_video_game%29">Battlezone</a></cite>, the world was rendered in green, vectorized geometric shapes. It was a perfect evocation of the ghostly quality of "surgical" Cold War combat: We fight amongst Platonic solids! </p> <p> Then Atari redesigned the game in 2006 for the PSP -- transforming it into the sort of brown/beige 3-D sludge so omnipresent in today's gaming, with sundry powerups that promise "complexity" but only serve to ruin the Zen-like simplicity of the original. </p> <p> This is what's so refreshing about the new <cite>Space Invaders</cite>. It avoids all these pitfalls. First off, it remains resolutely 2-D. Indeed, the aliens look precisely as they did in 1978 -- chunky, pixelated blots of Otherness dread. They still crawl across the screen, slowly at first and then faster as you eliminate their ranks. And as before, you can only zip back and forth along the ground and fire upward. </p> <p> Yet Square Enix has also managed to insert clever new bits of gameplay. Some of the aliens carry shields that deflect missiles back toward you; others, once wounded, stagger downward in kamikaze attacks. Every once in a while, one of those mystery ships at the top of the screen will pause, fizz and unleash a searing, laserlike blast for a few seconds. Meanwhile, you've got new powerups: multiple missiles, cluster shots and a penetrating laser. </p> <p> The upshot is that the game remains neatly balanced. The aliens have their new tricks, but so do you. In fact, as a whole, the game advances with the same sort of inverse logarithmic difficulty: Around 10 minutes in, you'll feel precisely the same <em>oh-shit-oh-shit</em> loss of control you experienced in the original arcade game. It's quite eerie. </p> <p> What I'm trying to argue, ultimately, is that Square Enix has captured the <em>spirit</em> of the original game. The funky weapons, the zigzaggy attacks -- sure, they're new. But they also seem like part of the <cite>Space Invaders</cite> canon. In essence, <cite>Space Invaders Extreme</cite> feels like a game that Taito's designers would have wanted to produce if they'd had just slightly more processing power. </p> <p> Square Enix's designers have deftly channeled the limitations that Taito's designers faced. And this, really, is the secret to their success -- because it's your choice of limitations, not freedoms, that makes for superb game design. </p> <p> So yeah: It's 1978 again. Except, somehow, slightly better. Welcome back! </p> <p>- - -</p> <p> <em>Clive Thompson is a contributing writer for </em>The New York Times Magazine<em> and a regular contributor to </em>Wired<em> and </em>New York<em> magazines. Look for more of Clive's observations on his blog, <a href="http://www.collisiondetection.net/">collision detection</a>.</em> </p><br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=e5b871b13b1fe87b7814b96861ae6bfc" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=e5b871b13b1fe87b7814b96861ae6bfc" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=jyrKs8"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=jyrKs8" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=gLdKGI"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=gLdKGI" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=QL0Gei"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=QL0Gei" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=ATzSti"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=ATzSti" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=GLqPYI"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=GLqPYI" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=i2L1NI"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=i2L1NI" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=aCC5Bi"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=aCC5Bi" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ZqXDfi"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ZqXDfi" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=P9mVpI"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=P9mVpI" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/322959139" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/322959146" height="1" width="1"/>