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The Aviator (2-Disc Widescreen Edition)
ISBN:   ASIN: B00080ZG10
Author:
Publisher: Warner Home Video 24 May, 2005
Our Price: $19.47 Usually ships in 24 hours
As of: July 01st, 2005 11:35:13 AM

The Awakened Heart: Opening Yourself to the Love You Need
ISBN: 0060654732  ASIN: 0060654732
Author: Gerald G. May
Publisher: HarperSanFrancisco 01 April, 1993
Our Price: $11.53 Usually ships in 24 hours
As of: August 18th, 2005 07:44:49 PM

The AWK Programming Language
ISBN: 020107981X  ASIN: 020107981X
Author: Alfred V. Aho
Publisher: Addison Wesley 01 January, 1988
Our Price: $62.03 Usually ships in 24 hours
As of: May 21st, 2005 01:38:47 AM

The Ax Book: The Lore and Science of the Woodcutter
ISBN: 0911469168  ASIN: 0911469168
Author: D. Cook
Publisher: Hood, Alan C. & Company, Inc. 01 January, 1999
Our Price: $15.30 Usually ships in 24 hours
As of: May 13th, 2005 10:55:10 PM

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Is JamLegend's <cite>Guitar Hero</cite>-Style Game the Next Scrabulous?
Is JamLegend's Guitar Hero-Style Game the Next Scrabulous? JamLegend plans to take on the Guitar Hero and Rock Band franchises with an online guitar-playing game that will let people compete against each other for free through a social network.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=ff96f4d990d37fc8568df1c7230f8dea" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=ff96f4d990d37fc8568df1c7230f8dea" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=KDpzOM"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=KDpzOM" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=hNRX5K"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=hNRX5K" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=f7Euuk"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=f7Euuk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=GR00xk"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=GR00xk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=cxBsdK"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=cxBsdK" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=EBOb5K"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=EBOb5K" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=qJbKXk"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=qJbKXk" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=TALoOk"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=TALoOk" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=SsPB7K"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=SsPB7K" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/358706831" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/358716266" height="1" width="1"/>


Why 'Rhythm Heaven' Is So Awesome
This Japanese music game for Nintendo DS draws you in with seductively simple gameplay, then ramps up the action. The end result is supremely entertaining -- we can't wait for the American version.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=d1cd78a45fd816b0b9ba8faa3dc7c28a" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=d1cd78a45fd816b0b9ba8faa3dc7c28a" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=k8s96j"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=k8s96j" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=rF94BK"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=rF94BK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=yp3oKk"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=yp3oKk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=kaTXWk"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=kaTXWk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=eHYbiK"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=eHYbiK" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=A3qXEK"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=A3qXEK" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=QI7Bkk"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=QI7Bkk" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=rRCwVk"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=rRCwVk" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=siYDyK"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=siYDyK" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/357682934" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/357682937" height="1" width="1"/>


Review: '1942: Joint Strike Shoots' It Up Good
Going in with guns-a-blazin' is big fun in this gussied-up and addictive arcade-style game for Xbox 360 and PlayStation 3.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=da477d7301e044dd7ac3708cb3c9901e" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=da477d7301e044dd7ac3708cb3c9901e" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=YmtH76"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=YmtH76" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=eQOFJK"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=eQOFJK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=MOe81k"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=MOe81k" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=aBDVhk"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=aBDVhk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=Y3BdcK"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=Y3BdcK" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=FxiQAK"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=FxiQAK" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ktLiXk"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ktLiXk" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=mlPubk"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=mlPubk" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=6Ow2aK"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=6Ow2aK" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/356741221" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/356741238" height="1" width="1"/>


First Look at Nintendo's Summer of Japanese Awesome
A trio of games available now overseas -- <cite>Fatal Frame, Wario Land: Shake It</cite> and <cite>Rhythm Heaven</cite> -- bring the fun to Wii and the Nintendo DS.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=007d730635e79c232c36a2bb479da9cc" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=007d730635e79c232c36a2bb479da9cc" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=uCKOP7"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=uCKOP7" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=sQlJ4J"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=sQlJ4J" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=7BR8Yj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=7BR8Yj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=PBc71j"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=PBc71j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=XDSYdJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=XDSYdJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=lsuZpJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=lsuZpJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=LOrGuj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=LOrGuj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ZQTaPj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ZQTaPj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=qf4JnJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=qf4JnJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/351871125" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/351871127" height="1" width="1"/>


Why Richard Garriott Can't Play 'Tabula Rasa' in Space
When he visits the International Space Station, the game designer won't be booting up his his "Immortality Drive," which contains every avatar from his new MMO. But he will be toting some scientific gear and doing some pharmaceutical research.<br style="clear: both;"/> <a href="http://www.pheedo.com/click.phdo?s=5259861ede27132f4983ea0f0369d4d6"><img alt="" style="border: 0;" border="0" src="http://www.pheedo.com/img.phdo?s=5259861ede27132f4983ea0f0369d4d6"/></a> <img src="http://www.pheedo.com/feeds/tracker.php?i=5259861ede27132f4983ea0f0369d4d6" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=1O4ZKq"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=1O4ZKq" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=76kSDJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=76kSDJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=8hX9tj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=8hX9tj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=HmsF3j"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=HmsF3j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=q0gYlJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=q0gYlJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=CKdzdJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=CKdzdJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=h0lP9j"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=h0lP9j" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=Kuey6j"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=Kuey6j" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=lMLxOJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=lMLxOJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/350752082" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/350752084" height="1" width="1"/>


Review: 'Siren' Is Scary Fun, but Sony Download Store Is Just Scary
Zombies deliver the creep factor in this survival horror game -- if you can survive the episodic horror conjured by Sony's broken distribution system.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=7e798850b6b9ee45a557846ed5e06924" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=7e798850b6b9ee45a557846ed5e06924" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=CteFw5"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=CteFw5" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=gU4GDJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=gU4GDJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=1VOw1j"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=1VOw1j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=TU1iDj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=TU1iDj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=4NIQfJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=4NIQfJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=1199WJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=1199WJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=RzcPwj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=RzcPwj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=yGBApj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=yGBApj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=SggMWJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=SggMWJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/349860459" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/349860465" height="1" width="1"/>


Video: Epic 'Gears of War 2,' Sad Power Glove
Blasting the Locust in the shooter sequel is cooler and more intimate than ever, according to the game's design director. Nintendo's late-'80s controller, however, remains tragic.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=2b30f21de07906f1b3977f1baa1e8a50" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=2b30f21de07906f1b3977f1baa1e8a50" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=nYNPo0"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=nYNPo0" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=VfgZ2J"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=VfgZ2J" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=8l8oij"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=8l8oij" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=NkxK8j"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=NkxK8j" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=dLO3KJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=dLO3KJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=kawrnJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=kawrnJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=DPAUBj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=DPAUBj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=jfjzHj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=jfjzHj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=TiaMjJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=TiaMjJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/348872233" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/348872237" height="1" width="1"/>


Nintendo's Desire For More Gamers Is Anything But 'Casual'
With new titles like <cite>Wii Music, Wii Sports Resort</cite> and <cite>Animal Crossing</cite>, the company walks a delicate line between easy-to-grasp gameplay and boring videogame fluff.<br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=7f4746ba7eed414e41ea34bbc07cf460" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=7f4746ba7eed414e41ea34bbc07cf460" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=TaEy3F"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=TaEy3F" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=08M5SJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=08M5SJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=0cwKYj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=0cwKYj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=qcD5Qj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=qcD5Qj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=MjQAzJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=MjQAzJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=RMM7hJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=RMM7hJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=u1WV7j"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=u1WV7j" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=VavXRj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=VavXRj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=lqAnLJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=lqAnLJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/348720832" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/348720833" height="1" width="1"/>


Why <cite>Castlevania</cite> Became a Fighting Game
Two-player fighting game Castlevania Judgment returns to a console near you.<br style="clear: both;"/> <a href="http://www.pheedo.com/click.phdo?s=df93fa1855496903d1bcd977228ae09e"><img alt="" style="border: 0;" border="0" src="http://www.pheedo.com/img.phdo?s=df93fa1855496903d1bcd977228ae09e"/></a> <img src="http://www.pheedo.com/feeds/tracker.php?i=df93fa1855496903d1bcd977228ae09e" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=DuVHBW"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=DuVHBW" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=Zwov3J"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=Zwov3J" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=n2rQvj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=n2rQvj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=vTLoWj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=vTLoWj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=cK3XqJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=cK3XqJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=O8qvMJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=O8qvMJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=9HNiTj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=9HNiTj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=YGmnjj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=YGmnjj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=OuSWwJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=OuSWwJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/343884461" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/343884513" height="1" width="1"/>


Indie Game Developers Enlist Algorithms to Do the World-Building for Them
<!-- pageType= magazinewide slug= pl_games section= gaming subsection= gamingreviews headline= Indie Game Developers Enlist Algorithms to Do the World-Building for Them authorName= Jim Rossignol --> <p>What's the difference between an indie game and a blockbuster? About 5 million man-hours. Producing a big-budget title like <cite>Grand Theft Auto 4</cite> requires armies of people to spend years painstakingly sculpting every individual object in the game world. Indie games, which are designed by small teams of geeks, can't possibly match that. But an increasing number of garage coders are building elaborate 3-D environments by outsourcing the design work &mdash; not to Bangalore, but to algorithms.</p> <p>Take the upcoming online game <cite>Love</cite> (shown here), due out later this year. Around 100 players will be able to explore the virtual world together, establish towns, and fight monsters. And its impressionistic watercolor environment was created by an army of one, Swedish coder <a href="http://www.quelsolaar.com">Eskil Steenberg</a>.</p> <p><cite>Love</cite>'s world starts as a generic landscape divided into almost 100,000 blocks. "The game's engine uses an algorithm to turn the blocks into hills, valleys, and oceans," Steenberg says &mdash; a method called procedural generation. It then examines the terrain and adds bridges, tunnels, and buildings to ensure that each area is interesting and accessible. Once the world is created, it can still be modified. "It's like a Lego kit that both the players and the game itself can use," he says. Players can rearrange trees and boulders, reconfigure buildings, or hollow out new caves in hillsides. The gorgeous vistas are also subject to natural phenomena like erosion, thanks to Steenberg's tectonics system.</p> <p><cite>Love</cite>'s vast, morphing creation demonstrates how one man can become like a god &mdash; he sets the world in motion and lets simple rules, random numbers, and inhabitants do the rest.</p><br style="clear: both;"/> <img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=47eb62c5cc4b4b9e0e066e2b65edc98c" height="1" width="1"/> <img src="http://www.pheedo.com/feeds/tracker.php?i=47eb62c5cc4b4b9e0e066e2b65edc98c" style="display: none;" border="0" height="1" width="1" alt=""/> <p><a href="http://feeds.feedburner.com/~a/wired/culture/joystick?a=u181qT"><img src="http://feeds.feedburner.com/~a/wired/culture/joystick?i=u181qT" border="0"></img></a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=FwPdkJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=FwPdkJ" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=QSOOBj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=QSOOBj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=6Ys3Fj"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=6Ys3Fj" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/wired/culture/joystick?a=6E1hvJ"><img src="http://feeds.feedburner.com/~f/wired/culture/joystick?i=6E1hvJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=4Y7vFJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=4Y7vFJ" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=ZiM7aj"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=ZiM7aj" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=5LcT3j"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=5LcT3j" border="0"></img></a> <a href="http://feeds.wired.com/~f/wired/gaming/gamingreviews?a=uH6PfJ"><img src="http://feeds.wired.com/~f/wired/gaming/gamingreviews?i=uH6PfJ" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/wired/culture/joystick/~4/343087621" height="1" width="1"/><img src="http://feeds.wired.com/~r/wired/gaming/gamingreviews/~4/343087623" height="1" width="1"/>